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Ruby

Latest addition : Thursday 1 November 2007.

This section's articles

Adventures In Ruby, Part 3

Thursday 1 November 2007 by Huw Collingbourne

In the first two parts of this series, I concentrated on constructing an appropriate class hierarchy for an adventure game. So far, there has been no user interaction at all. When I wanted to test the game, by moving around the map or taking a and dropping objects, I did so by simulating user interaction (as in Adventure/adv2.rb in the source code archive). The time has now come to move beyond this and add some means by which a real live player can interact with the game.

Download The Source Code Zip archive of the code that goes with this series. The Zip archive contains both the current and previous versions of the project. You can load the Ruby files (.rb) into any text editor. I also supply a project file, Adventure.sln, which can be loaded into Ruby In Steel Developer; the project will appear in the Solution Explorer (see above). With other IDEs or editors, load the Ruby code files one at a time. The screenshots in this article all show Ruby In (...)
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More...

Adventures In Ruby, Part 2

Sunday 7 October 2007 by Huw Collingbourne

Adventures In Ruby

Friday 10 August 2007 by Huw Collingbourne

Ruby On Rails Tutorial: The Model

Wednesday 18 July 2007 by Huw Collingbourne

Ruby On Rails Tutorial : The Basics

Tuesday 6 February 2007 by Huw Collingbourne


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