Time to get on with the next phase of my adventure game written in Ruby. This series comes with a warning: I’m going to be writing code the way I do in real life - which is not necessarily the way that programming writers generally like to give the impression that they write code. From time to time, I may try things out, then change my mind and go back and rewrite my code. In fact, this series is a bit like an adventure game itself: full of puzzle-solving and exploration through the (...)